package util.events
{
	import flash.events.Event;
	
	public class GameTimeEvent extends Event
	{		
		private var info:String;  
		public function GameTimeEvent(type:String, eventInfo:String, bubbles:Boolean = false, cancelable:Boolean = false):void{
			super(type, bubbles, cancelable);
			info = eventInfo;
		}
		/**
		 * 返回计时器的计时标识符
		 */
		public function get eventInfo():Object{     
			return info;
		}
	}
}